What's done this time, then?

Oh, apart from anything, I forgot to un-area-brush, so if you open and want to see the city, just de-active, de-me-only, or enlarge, or delete the big area brush around Aya Sofia.

It's changed quite a lot since you last saw it - the pillars are now in, running down both sides of the main cube, with the glorious new domes by MM, only finished on the one side at the moment.

Beware if you have a slow machine - the pillars (four on each pedestal), plus the light effects (which are a gold plate, stretched, alpha'd, etc.), make for a juddery experience I imagine. There is no sound yet (except a bit in one of the ante-chambers), but the AIs are there for - scale, and to test framerate. I get about 29 when viewing the main area in an expansive way, but please report your findings.

You can now go upstairs on one side - the beginnings of some connectivity without having to fly everywhere. There is one more CPU-intesive new area - the pillar room as I like to describe it. That's part of another new bit that'll be one of the ways in, and out (you can see it leads towards the still-unconnected facade).

I didn't get any errors wandering around, but report what you find, areas of high-poly etc.

Fingernail.